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- Hi you all,
-
-
- I'm just writing you the new things coded in Bad Mood assembler part:
-
- - I've totally recoded the main part, and the Get_Key functions, and
- now, they're fast and no bugged ( I mean when you stayed on a key, every
- things started to go go fast, and it was strange. Now, the picture is
- displayed each time you press a key, and redisplayed if you keep your
- finger on the key.
- I've also transformed the main rout, so now, it's not blocked when the
- player doesn't press any key. Before, we wouldn't have been able to
- move the monsters. Now, they'll move, also if the player doesn't move.
-
- - I'm actually coding the 2d map. I'll try to finish it tonight.
- I haven't used Johan's code, because it would slows the code a bit more.
- I'm just coding a static map, exactly like in Doom. You access it by
- pressing the TAB key.
-
- - I'll try to put my code and the executive program here tomorrow.
-
- - I'll send a copy of the code to Douglas Little, who wants to help us
- for the mapping part.
-
- - I want to know if I should send a preview of Bad Mood to StMag, a french
- mag for st's and Falcon. They could write something about it, and perharps
- some people would come and help us to go faster.
- What do you think of it ?
-
-
- Laurent
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